Added Affinity V3 support to Inkscape Affinity importer
2026-03-09
Added Humanoid rig generator & Humanoid Renamer
2026-03-03
Published English translation for sdPBR readme (partial) source
2026-02-14
Added Display Frame unlocker
2026-01-13
Blender 5 compatibility, Brought back eye binding, Fixed compatibility with existing UuuNyaa Assets, Old Arm & Finger alignment method, Batch operation for Append Material, New localization system
2025-12-14
Updated Japanese UI translation
2025-12-14
Added Gradient Text support
2025-12-02
Update Japanese localization, expanded material conversion support, enhanced texture assignment
2025-11-29
Added an option to remove drivers, fixed the broken hair bones for non-Rigify models, fixed foot and eye constraints, always snap to 足先EX
2025-11-05
Update Japanese localization
2025-11-04
Fixed Append Material, Added de-rigger, cleanup and translation tool for de-rigged Rigify, updated localizations, fixed Chinese localization
2025-10-22
Fix leg IK of Rigify integrated (MMD focus) models, fix wrong leg alignment
2025-10-09
MMD Tools Append v4.5.0 release
2025-09-05
Add Bone Display Mode dropdown in import dialog
2025-09-05
Redesigned Morph Tools and added/updated some Japanese localization
2025-08-26
Add CSV Import/Export to Global Translation Popup
2025-07-24
Added PowerStroke support
2025-06-29
Added text stroke and decoration support
2025-06-10
Add Japanese localization
2025-05-29
extension-curve became part of Inkscape Extras
2025-03-16
Add convertToMMDShader (BSDF to MMDShaderDev)
2025-03-10
Hi there! I make many kinds of stuffs. My primary programming language is Python, but I have used Swift and C# in the past. Also, I have made several 3D models using Blender, and I enjoy playing the piano.