Export PMX as FBX for Clip Studio Modeler
Convert the material to Blender, and export FBX with these options:
Convert the material to Blender, and export FBX with these options:
You should setup physics in PmxEditor, because changing values is easier.
If your material is using BSDF nodes or Emission, you can convert them into MMD shader (MMDShaderDev).
Adjust MMD Material > Alpha to add transparency.
Here’s the versions that work on Blender 2.83.
Convert to Blender (to embed textures into final FBX) Delete hierarchy of rigidbodies and joints Press little button next to the Translate (Global Tra...
SDEF is a different kind of skinning algorithm. Blender uses BDEF (bone deformation), but in MMD, you can use SDEF (spherical deformation).
You should try this toon setup: