Posts by Tag

mmd_tools

How to quickly export to PMX

less than 1 minute read

This only works for non-humanoid models (stages & accessories). I recommend checking out How to convert FBX into PMX.

Export PMX as OBJ

less than 1 minute read

Import MMD model from Scene Setup Select the mesh and click Convert to Blender in Model Setup File > Export > Wavefront (.obj) then enable PBR E...

How to separate parts in Blender

less than 1 minute read

Click Separate by Materials. This will separate the model. Press tab to go to edit mode. Click third icon to enable face select mode. After clicking f...

How to automatically rename bones

1 minute read

This was written before useful features like Humanoid Renamer were introduced. I recommend checking out How to convert FBX into PMX.

Export PMX as FBX for Mod

less than 1 minute read

Remove texture alpha with Krita Import Saber Select mesh and Convert to Blender (material) Separate by Materials delete 001_颜+ (blush object) mo...

How to convert to MMD material

less than 1 minute read

If your material is using BSDF nodes or Emission, you can convert them into MMD shader (MMDShaderDev).

Export PMX as FBX for Unity

less than 1 minute read

Convert to Blender (to embed textures into final FBX) Delete hierarchy of rigidbodies and joints Press little button next to the Translate (Global Tra...

SDEF in Blender

less than 1 minute read

SDEF is a different kind of skinning algorithm. Blender uses BDEF (bone deformation), but in MMD, you can use SDEF (spherical deformation).

Replicating MMD look in Blender

less than 1 minute read

For easy preview, you can use Workbench. Set lighting to Flat and color to Texture. You can also set View Transform to Standard.

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animation

How to auto blink

less than 1 minute read

In MMD, you can use randomly register blinking if the model has “まばたき (blink)” morph. It will register keys to blink morph so you can copy & paste to oth...

How to bake light animation

less than 1 minute read

If you animated MMD light using Copy Rotation (constraints) in MMD_Light (the parent of Light), you can select Light (the child) then click Object > Anima...

How to fix physics simulation in MMD

less than 1 minute read

First, you should enable Trace Mode from physical operation. Trace Mode allows you to calculate & stop physics while editing motion.

Advantages of MMM

less than 1 minute read

Morph graphs in timeline proper plugin support hand animation sliders by default physics baking caption camera position view multi light by de...

How to pose models

less than 1 minute read

If you want to manually trace motions, you should move body first, then limbs, hands and facials.

VMDSizing

less than 1 minute read

VMDSizing is a utility for adjusting motion from source model to other models.

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pmxe

How to separate parts in PmxEditor

less than 1 minute read

Make sure F (face) is turned on. Select a face, then press + (plus) key. This will extend the selection to connected faces. Then click Face > Trunc...

How to fix arm IK

less than 1 minute read

Arm IK created with IK Maker X might not work by default for some model.

How to swap head

less than 1 minute read

For the head part, you should delete everything but head part.

Removing 腰 and 足D

less than 1 minute read

PMX models have many bones that enhances motion creation workflow.

How to setup physics

less than 1 minute read

You should setup physics in PmxEditor, because changing values is easier.

How to make scaling morph

less than 1 minute read

I use PMXE when making morphs, but you can only do movement and rotation with bone morphs.

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morphs

How to auto blink

less than 1 minute read

In MMD, you can use randomly register blinking if the model has “まばたき (blink)” morph. It will register keys to blink morph so you can copy & paste to oth...

How eye illusion works

less than 1 minute read

If you are wondering how some models’ eyes follow the camera, that’s an illusion. You might think their eyes are moving, but they aren’t.

How to make scaling morph

less than 1 minute read

I use PMXE when making morphs, but you can only do movement and rotation with bone morphs.

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conversion

What is MMD Tools Append?

less than 1 minute read

MMD Tools Append (formerly known as MMD UuuNyaa Tools) is a Blender addon that works with MMD Tools to add features that focuses on Blender workflows.

How to quickly export to PMX

less than 1 minute read

This only works for non-humanoid models (stages & accessories). I recommend checking out How to convert FBX into PMX.

Export PMX as OBJ

less than 1 minute read

Import MMD model from Scene Setup Select the mesh and click Convert to Blender in Model Setup File > Export > Wavefront (.obj) then enable PBR E...

How to automatically rename bones

1 minute read

This was written before useful features like Humanoid Renamer were introduced. I recommend checking out How to convert FBX into PMX.

Export PMX as FBX for Mod

less than 1 minute read

Remove texture alpha with Krita Import Saber Select mesh and Convert to Blender (material) Separate by Materials delete 001_颜+ (blush object) mo...

Export PMX as FBX for Unity

less than 1 minute read

Convert to Blender (to embed textures into final FBX) Delete hierarchy of rigidbodies and joints Press little button next to the Translate (Global Tra...

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modeling

Modeling softwares

less than 1 minute read

I recommend Metasequoia for easier Blender alternative. You can make/edit MMD models as well.

How to separate parts in Blender

less than 1 minute read

Click Separate by Materials. This will separate the model. Press tab to go to edit mode. Click third icon to enable face select mode. After clicking f...

How to separate parts in PmxEditor

less than 1 minute read

Make sure F (face) is turned on. Select a face, then press + (plus) key. This will extend the selection to connected faces. Then click Face > Trunc...

Extruding faces in Metasequoia

less than 1 minute read

Metasequoia can extrude faces, but it removes original faces. So you have to first select faces you want to extrude, and then duplicate that. You can duplica...

How to retopologize models

less than 1 minute read

3d model needs to have clean topology so that when rigged, vertices will move smoothly. Auto remeshers will make retopology easy. Blender has a built in reme...

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mmd_tools_append

What is MMD Tools Append?

less than 1 minute read

MMD Tools Append (formerly known as MMD UuuNyaa Tools) is a Blender addon that works with MMD Tools to add features that focuses on Blender workflows.

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rigging

How to fix glitchy leg IK

less than 1 minute read

Make sure IK Limit is set correctly. Also, in Blender, IK won’t work correctly if the leg is completely straight.

How to fix arm IK

less than 1 minute read

Arm IK created with IK Maker X might not work by default for some model.

How to swap head

less than 1 minute read

For the head part, you should delete everything but head part.

Removing 腰 and 足D

less than 1 minute read

PMX models have many bones that enhances motion creation workflow.

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shading

What is MMD Tools Append?

less than 1 minute read

MMD Tools Append (formerly known as MMD UuuNyaa Tools) is a Blender addon that works with MMD Tools to add features that focuses on Blender workflows.

msToonCoordinator

less than 1 minute read

msToonCoordinator is rather hard to use, as it requires model & texture editing.

Rim lights

less than 1 minute read

Rim light is used to highlight the edges of models. It separates them from the background to add more contrast.

How to bake textures

less than 1 minute read

With texture baking, you can combine multiple textures into one.

Replicating MMD look in Blender

less than 1 minute read

For easy preview, you can use Workbench. Set lighting to Flat and color to Texture. You can also set View Transform to Standard.

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misc

Advantages of MMM

less than 1 minute read

Morph graphs in timeline proper plugin support hand animation sliders by default physics baking caption camera position view multi light by de...

Using PMX outside MMD

less than 1 minute read

First, there are native MMD-like softwares (for animation/rendering, no modeling capabilities):

How to change start position of video

less than 1 minute read

If you imported the reference by drag&drop, there’s Offset under image property. Set it to whatever frame you want to start.

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physics

What is MMD Tools Append?

less than 1 minute read

MMD Tools Append (formerly known as MMD UuuNyaa Tools) is a Blender addon that works with MMD Tools to add features that focuses on Blender workflows.

How to fix physics simulation in MMD

less than 1 minute read

First, you should enable Trace Mode from physical operation. Trace Mode allows you to calculate & stop physics while editing motion.

How to setup physics

less than 1 minute read

You should setup physics in PmxEditor, because changing values is easier.

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addons

Screencast Keys

less than 1 minute read

I use Screencast Keys when I’m recording Blender tutorials.

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fbx

Export PMX as FBX for Mod

less than 1 minute read

Remove texture alpha with Krita Import Saber Select mesh and Convert to Blender (material) Separate by Materials delete 001_颜+ (blush object) mo...

Export PMX as FBX for Unity

less than 1 minute read

Convert to Blender (to embed textures into final FBX) Delete hierarchy of rigidbodies and joints Press little button next to the Translate (Global Tra...

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install

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mme

msToonCoordinator

less than 1 minute read

msToonCoordinator is rather hard to use, as it requires model & texture editing.

Rim lights

less than 1 minute read

Rim light is used to highlight the edges of models. It separates them from the background to add more contrast.

How to make MME

less than 1 minute read

There is a file called full.fx (MMD standard shader written in MME) which every MME effects are based on.

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toon-shading

msToonCoordinator

less than 1 minute read

msToonCoordinator is rather hard to use, as it requires model & texture editing.

Rim lights

less than 1 minute read

Rim light is used to highlight the edges of models. It separates them from the background to add more contrast.

Replicating MMD look in Blender

less than 1 minute read

For easy preview, you can use Workbench. Set lighting to Flat and color to Texture. You can also set View Transform to Standard.

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rigify

Rigify in Blender

less than 1 minute read

MMD is fine for posing, but in Blender (and many other 3DCG softwares), you can use something called Rig (not to be confused with rigging).

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npr

What is NPR?

less than 1 minute read

NPR (aka toon shading) stands for Non-Photorealistic-Rendering.

Replicating MMD look in Blender

less than 1 minute read

For easy preview, you can use Workbench. Set lighting to Flat and color to Texture. You can also set View Transform to Standard.

Back to Top ↑

material

How to convert to MMD material

less than 1 minute read

If your material is using BSDF nodes or Emission, you can convert them into MMD shader (MMDShaderDev).

Back to Top ↑

texture-editing

How to bake textures

less than 1 minute read

With texture baking, you can combine multiple textures into one.

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UV

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vrm

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cycles

How to bake textures

less than 1 minute read

With texture baking, you can combine multiple textures into one.

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retopo

How to retopologize models

less than 1 minute read

3d model needs to have clean topology so that when rigged, vertices will move smoothly. Auto remeshers will make retopology easy. Blender has a built in reme...

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weight-paint

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scale

Scaling models

less than 1 minute read

You can scale the model by scaling the empty (root object).

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metarig

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sdef

SDEF in Blender

less than 1 minute read

SDEF is a different kind of skinning algorithm. Blender uses BDEF (bone deformation), but in MMD, you can use SDEF (spherical deformation).

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normals

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edges

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