Posts by Tag

mmd_tools

How to setup physics

less than 1 minute read

You should setup physics in PmxEditor, because changing values is easier.

How to convert to MMD material

less than 1 minute read

If your material is using BSDF nodes or Emission, you can convert them into MMD shader (MMDShaderDev).

Export PMX as FBX for Unity

less than 1 minute read

Convert to Blender (to embed textures into final FBX) Delete hierarchy of rigidbodies and joints Press little button next to the Translate (Global Tra...

SDEF in Blender

less than 1 minute read

SDEF is a different kind of skinning algorithm. Blender uses BDEF (bone deformation), but in MMD, you can use SDEF (spherical deformation).

How to convert FBX into PMX

1 minute read

There are many ways to convert FBX models into PMX. convert to VRM then use VRM2PMXConverter use MMD Tools to translate (you can use custom dictionary) ...

Replicating MMD look in Blender

less than 1 minute read

For easy preview, you can use Workbench. Set lighting to Flat and color to Texture. You can also set View Transform to Standard.

Back to Top ↑

morphs

How to make scaling morph

less than 1 minute read

I use PMXE when making morphs, but you can only do movement and rotation with bone morphs.

Back to Top ↑

addons

Screencast Keys

less than 1 minute read

I use Screencast Keys when I’m recording Blender tutorials.

Recommended addons for Blender

less than 1 minute read

Here’s some I would recommend (all free): SIMPLE TABS (reorder tabs in properties panel) Extra Objects fSpy (easily setup scene camera) Sketchfab ...

Back to Top ↑

material

How to setup physics

less than 1 minute read

You should setup physics in PmxEditor, because changing values is easier.

How to convert to MMD material

less than 1 minute read

If your material is using BSDF nodes or Emission, you can convert them into MMD shader (MMDShaderDev).

Back to Top ↑

modeling

How to retopologize models

less than 1 minute read

3d model needs to have clean topology so that when rigged, vertices will move smoothly. Auto remeshers will make retopology easy. Blender has a built in reme...

Back to Top ↑

animation

Back to Top ↑

mmd_tools_append

How to convert FBX into PMX

1 minute read

There are many ways to convert FBX models into PMX. convert to VRM then use VRM2PMXConverter use MMD Tools to translate (you can use custom dictionary) ...

Back to Top ↑

npr

What is NPR?

less than 1 minute read

NPR (aka toon shading) stands for Non-Photorealistic-Rendering.

Replicating MMD look in Blender

less than 1 minute read

For easy preview, you can use Workbench. Set lighting to Flat and color to Texture. You can also set View Transform to Standard.

Back to Top ↑

fbx

Export PMX as FBX for Unity

less than 1 minute read

Convert to Blender (to embed textures into final FBX) Delete hierarchy of rigidbodies and joints Press little button next to the Translate (Global Tra...

How to convert FBX into PMX

1 minute read

There are many ways to convert FBX models into PMX. convert to VRM then use VRM2PMXConverter use MMD Tools to translate (you can use custom dictionary) ...

Back to Top ↑

conversion

Export PMX as FBX for Unity

less than 1 minute read

Convert to Blender (to embed textures into final FBX) Delete hierarchy of rigidbodies and joints Press little button next to the Translate (Global Tra...

How to convert FBX into PMX

1 minute read

There are many ways to convert FBX models into PMX. convert to VRM then use VRM2PMXConverter use MMD Tools to translate (you can use custom dictionary) ...

Back to Top ↑

install

Back to Top ↑

toon-shading

Replicating MMD look in Blender

less than 1 minute read

For easy preview, you can use Workbench. Set lighting to Flat and color to Texture. You can also set View Transform to Standard.

Back to Top ↑

shading

Replicating MMD look in Blender

less than 1 minute read

For easy preview, you can use Workbench. Set lighting to Flat and color to Texture. You can also set View Transform to Standard.

Back to Top ↑

rigify

How to convert FBX into PMX

1 minute read

There are many ways to convert FBX models into PMX. convert to VRM then use VRM2PMXConverter use MMD Tools to translate (you can use custom dictionary) ...

Back to Top ↑

pmxe

How to make scaling morph

less than 1 minute read

I use PMXE when making morphs, but you can only do movement and rotation with bone morphs.

Back to Top ↑

retopo

How to retopologize models

less than 1 minute read

3d model needs to have clean topology so that when rigged, vertices will move smoothly. Auto remeshers will make retopology easy. Blender has a built in reme...

Back to Top ↑

weight-paint

Back to Top ↑

scale

Scaling models

less than 1 minute read

You can scale the model by scaling the empty (root object).

Back to Top ↑

texture-editing

Back to Top ↑

physics

Back to Top ↑

mme

How to make MME

less than 1 minute read

There is a file called full.fx (MMD standard shader written in MME) which every MME effects are based on.

Back to Top ↑

rigging

Back to Top ↑

misc

How to change start position of video

less than 1 minute read

If you imported the reference by drag&drop, there’s Offset under image property. Set it to whatever frame you want to start.

Back to Top ↑

UV

Back to Top ↑

metarig

Back to Top ↑

sdef

SDEF in Blender

less than 1 minute read

SDEF is a different kind of skinning algorithm. Blender uses BDEF (bone deformation), but in MMD, you can use SDEF (spherical deformation).

Back to Top ↑