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This doesn’t work for motions that uses 全ての親. Use MotionSupporter first to remove 全ての親 keys.

  1. import the motion to the model that has Master (全ての親)
  2. range select Center (センター) then copy
  3. select Master then edit > paste to different frame (Model moves twice as fast)
  4. edit > multiply of bone frame position-angle then

bone place X * -1.0, Y * 0.0, Z * -1.0, angle X * 0.0, Y * 0.0, Z * 0.0

Now Master will cancel the Center position.

before/after:

You can export the motion then use MotionSupporter to offset Master position.

credit: Lumine (Genshin Impact)