Export PMX as FBX for Mod
- Remove texture alpha with Krita
- Import Saber
- Select mesh and
Convert to Blender(material) - Separate by Materials
- delete 001_颜+ (blush object)
- move 00R_裙+ down a little bit (G+Z+-0.001)
- Remove RigidBodies & Joints
- Select Armature (Saber_arm) and FBX export
credit: Saber by 流云景