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You should setup physics in PmxEditor, because changing values is easier.

But note that you should also test physics in MMD, because physics engine works a little differently.

Adding physics is actually easy, at least compared to rigging or texturing.

Once the bones are complete, select the bones and press Create Rigid Body/Linked Joint.

After that, you can adjust physics to your liking!

credit: Grayちゃん by らりほま & me