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msToonCoordinator is rather hard to use, as it requires model & texture editing.

The effect focuses on working with other effects like Croquis, ExellentShadow, and light effects like tn_PostPointLight.

The author’s tutorial video (in Japanese):


Removing toon wasn’t in instructions, but I removed them anyway, because the model looked way too flat to have any toons/spheres.

When drawing custom maps, red means more texture color and blue means more shade. Green means it’s highlight.

Then you copy Shade_ExShadow.fx and add this line. (You have to un-comment out the line and edit the texture name)

#define SHADOW_RATE_TEXTURE "Amiku1_map.png"

I changed this line so that I can put it in subfolder like this. (the shader file is in Shade/Api/Shade_body.fx. Notice I put ../ in the string)

#include "../Shade_common.fxsub"

You can add lights (called sublight), but I figured it wasn’t doing much, so it may not be necessary.

credit: Appearance Miku by ままま