How to bake textures
With texture baking, you can combine multiple textures into one.
- Select all meshes and Ctrl+J (join)
- Create New texture
- Copy to all materials and click the node again make sure they are selected (WHITE OUTLINE)
- Make new UVMap and select it
- Enter Edit mode and UV -> Unwrap Minimum Stretch
- Render Engine -> Cycles
- Bake Type: Diffuse Bake, Contributions: Color
- Hit bake
Now you should have something like this, so save that to somewhere and make new material from it.
credit: Saber by 流云景