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With texture baking, you can combine multiple textures into one.

  • Select all meshes and Ctrl+J (join)
  • Create New texture
  • Copy to all materials and click the node again make sure they are selected (WHITE OUTLINE)
  • Make new UVMap and select it
  • Enter Edit mode and UV -> Unwrap Minimum Stretch
  • Render Engine -> Cycles
  • Bake Type: Diffuse Bake, Contributions: Color
  • Hit bake

Now you should have something like this, so save that to somewhere and make new material from it.

credit: Saber by 流云景