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Rim light is used to highlight the edges of models. It separates them from the background to add more contrast.

In this image I used PostRimLightToon, which is an MME (MMD effect).

↑ Original video is here!

There’s a way to create this in Blender, you should check out this video.


If you want to make anime style shader using Blender, you should get Goo Engine, which makes things easier.

You can get Goo Engine shader demo from here.