Replicating MMD look in Blender
For easy preview, you can use Workbench. Set lighting to Flat and color to Texture. You can also set View Transform to Standard.
For easy preview, you can use Workbench. Set lighting to Flat and color to Texture. You can also set View Transform to Standard.
You can fix the model in either PmxE or Blender.
There is a file called full.fx (MMD standard shader written in MME) which every MME effects are based on.
This is how to enable MMD rigidbody physics in Blender:
UV morphs look like this:
Press Morph (Model Setup > Assembly) first, then control from Morph Tools by changing value.
Import the image to Krita and right click -> Alpha into Mask.
You can scale the model by scaling the empty (root object).