Here you'll find articles that guide you through various ways to use sdPBR features.
| Basic usage From initial setup to using lights. This is a good place to start. |
| About included posteffects From almost essential to as needed: an ever-growing collection of posteffects |
| How to make materials Essential for finding original texture? It's fun! |
| How to import materials You can convert PBR materials from cc0textures.com or materials from AdobeCapture |
| Deep dive into using lights Yasu is the culprit |
| Helpful tips for using skybox Half of the lighting comes from skybox? Maybe it's more than that! |
| How to make skybox Pay more attention to backgrounds! They can have surprisingly good effects. It also explains the cause of unnatural oiliness and how to deal with it. |
| How to use illuminance meter How to create easy-to-use skybox from HDR images with direct sunlight or bright lights |
| How to use VertexShader effects How to use effects involving VertexShader |
| How to use stage setting A light and fun MV making supporter, the stage setting effect |
| How to use sdPlanarReflection Eveyone's favorite! I made a planar reflection effect for sdPBR based on Harigane-P's WorkingFloor. |
| How to make beautiful shadow You can make shadows more beautiful with some adjustments! |
| For cinematic looks Get a taste of film director with anamorphic lens! |
| How to use 3D fluid simulation Please don't expect too much. |
| How to use flow particle Particle system that can do a bit more complicated movement. |
| How to use 2.5D fluid billboard How to use fairly light weight fluid simulation |
| How to use ocean effect Ocean effect for middle to distant view |
| How to use contact particle Spark effect that goes well with action MMD |
| How to grow grass It's so realistic, you'll want to touch it! |
| How to use 3D fluid smoke effect Let's make puffy smoke |