Recent Posts

How to automatically rename bones

1 minute read

This was written before useful features like Humanoid Renamer were introduced. I recommend checking out How to convert FBX into PMX.

Removing 腰 and 足D

less than 1 minute read

PMX models have many bones that enhances motion creation workflow.

Rim lights

less than 1 minute read

Rim light is used to highlight the edges of models. It separates them from the background to add more contrast.

VMDSizing

less than 1 minute read

VMDSizing is a utility for adjusting motion from source model to other models.

How to bake textures

less than 1 minute read

With texture baking, you can combine multiple textures into one.

Export PMX as FBX for Mod

less than 1 minute read

Remove texture alpha with Krita Import Saber Select mesh and Convert to Blender (material) Separate by Materials delete 001_颜+ (blush object) mo...